Some SCP Work / Containment

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Lately I have focused my attention on creating a few SCP objects and some containment props which will mostly be used for pictures found in the files in the SCP-OS. My goal is to not use any of the images found directly on the SCP website and instead recreate them in-engine for the game.

A side effect of this is that I will have a lot of facility-based props for containment which could be used in future missions/game modes. Again, as mentioned in the previous update, all of this is done from scratch so it has taken quite a bit of time to even get through these SCP objects and props.

Here's some of the work I have so far:

Environment Tests and More Assets

I have continued work on creating more assets and textures as well as putting them all together in UE4 to make mock environments to get an idea how they will feel in the final product so that it is easier for me to make changes now instead of finding out something doesn't "fit" later on and causing me headaches down the road.

Keep in mind that the lighting in these pictures is not final and while I am happier with the models and textures in what I am showing, there are changes and improvements still to be made.

The Rough Roadmap

Though I have written up the general idea behind the game, I have not shared the (very rough) roadmap that I have planned out before the game is released.

Since missions and content could be added to the game when they are ready and since each mission is self-contained in its own story, I want to have the following done before I release it to be played:

  • At least one or two full missions. Currently, I am working on the "Urban Exploration" mission which will take place in an abandoned private school where the urban explorer will have an encounter with SCP-106.
  • Several SCP's added to the SCP-OS and holographic projector that will likely not get missions. Such SCP's will likely be safe objects such as the skeleton key.
  • All of the UI, loading screens, and menu elements which will tie together the missions with the researcher and the research lab at Site 37.

While I know that only having a couple of missions ready when released will leave the game somewhat short initially, I would like to have something out there in the player's hands as even just working on the Urban Exploration mission has taken quite a considerable amount of time and effort to make and I am still nowhere near close to being finished with it. Keep in mind that just about every asset, texture, blueprint, etc. is made from scratch. This takes time.

Eventually I may get around to making a proper roadmap with different milestones in order to keep everyone a bit more updated and I still plan to share images and videos as I continue work but I also want to make sure I have something worth sharing.